Wardive: Nearby WiFi Affects Your Game
Metro-Wardive, a game for the Nintendo DS, uses the built-in Wi-Fi to detect hotspot activity around you and generates a unique gaming environment. Quoting from the website:
wardive captures the wlans in the immediate area like a wardive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play,metro wardive captures different data and creates a new level for you. metro wardive is an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.
It's a "proof of concept" homebrew game that will require something like a supercard in order to be able to load it. My question is: why aren't the major game manufacturers using the WiFi signals as a source of randomness or "chance" that might affect gameplay? It's a neat idea for sure.
Via Wireless Weblog
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By game design, May 21, 2009 @ 7:37 am
thats a fantastic idea, although walking through town plaing the game could cause a few issues of its own (non seen lampost)